|Max 6, 7, 8||✔||✔||❔|
Why is my DAW slower to charge the plugin or change HRTFs when running in 48kHz?
Because of internal resampling. Choices are: set your DAW's sampling rate to 44100Hz, or resample the plugin HRTFs to match the targeted sampling rate.
Why do I get a “failed to load file ... anaglyph_ild_model_*.sofa” pop-up window?
Your current DAW sampling frequency is not supported. Anaglyph relies on pre-computed tables for ILD generation, only bundled for 44.1kHz and 48kHz. If you need 88.2kHz or 96kHz support, download the extra_sampling_rates.zip folder and copy its content in the resource folder of the plugin (
anaglyph_plugin_data folder on Windows, within Anaglyph.vst on MacOS).
The VST3 GUI doesn't scale correctly in Reaper
Update Reaper (v6.11 or above).
Using Anaglyph with MacOS Catalina raises an "unidentified developer" error
Open the terminal.app application and:
sudo xattr -rd com.apple.quarantine[don't forget the space at the end]
I can hear zipper noise for fast moving sources
Try increasing the IR Xfade duration parameter.
Max 6 32bits OSX: crashes when the plugin GUI is closed with the top left cross button. Use Max “wclose” command instead.
v0.9.4c: Replaced partitioned convolution by classic convolution, reducing CPU usage.
v0.9.4b: Updated to JUCE v6.0.4, using the new convolver implementation. Support “run FX when stopped” when DAW not in playback mode. Minor bug fixes and GUI updates.
v0.9.4: Added knob to control IR crossfade duration (tradeoff between responsiveness when moving audio sources and zipper noise free rendering). Minor bug fixes and DSP optimizations.
v0.9.3b: Added Unity, Logic Pro, and Windows 32 bit support. Threaded file loading (responsive UI). Updated to JUCE v5.4.3. Parallax applied on ITD selection*. ITD model applied on virtual speakers*. Using JUCE dsp::Convolution for room reverb and Ambisonic decoder*. UI calls throttling (e.g. discard unchanged source pos). Updated HRIR normalization (from peak to energy). Rigorous UI clipping notification. *previously used only in the main binaural encoder.
v0.9.2c: Fixed critical issue on binaural convolution in v0.9.2b. FL Studio support (and all other DAWs with ever varying input buffer size).
v0.9.2b: Using JUCE dsp::Convolution for main HRIR convolution, reduced plugin loading time (neighbor search tree initialization in MySofa library), fixed error introduced in v0.9.2 in externalization booster (Ambisonic order no taken into account).
v0.9.2: Now using JUCE dsp::Convolution object for room IR convolution (remove zipper noise on source position update with STUDIO enabled), fixed variable buffer length crash (DAW's buffer length is only an upper bound according to VST specification), changed default distance exponent from 2 to 1, inverted positions of low, mid, and high EQ knobs in GUI, fixed armed AP not updated from DAW interaction with 3D GUI.
v0.9.1: Disabled trial mechanism, universal 36/64bit build for macOS, updated logo (wise monkey).
v0.9.0: First release.
anaglyph-macos-v0.9.4b.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.4b.zip (Windows VST 64 bits)
anaglyph-win32-v0.9.4b.zip (Windows VST 32 bits)
anaglyph-macos-v0.9.4.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.4.zip (Windows VST 64 bits)
anaglyph-win32-v0.9.4.zip (Windows VST 32 bits)
anaglyph-macos-v0.9.3b.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.3b.zip (Windows VST 64 bits)
anaglyph-macos-v0.9.3.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.3.zip (Windows VST 64 bits)
anaglyph-macos-v0.9.2c.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.2c.zip (Windows VST 64 bits)
anaglyph-macos-v0.9.2b.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.2b.zip (Windows VST 64 bits)
anaglyph-macos-v0.9.2.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.2.zip (Windows VST 64 bits)
anaglyph-macos-v0.9.1.zip (MacOS VST 32/64 bits)
anaglyph-win-v0.9.1.zip (Windows VST 64 bits)